Prison all-in-one system
Resource Description
⚠️ Molo Alcatraz support is available, but without Prison Break ⚠️
- Don't work with the New York map
- Multiple escape routes with marked blips on the map and subtitles for the initiator.
- Destroyed prison fences can be repaired by configured jobs (police by default)
- Players caught during escape attempts (e.g., cutting wall) will have their inventory cleared and be sent to solitary confinement automatically, resetting the prison break.
- Start: Is activated by checking in-mate offering to escape from prison (requires wire_cutter by default)
- Our solitary confinement system serves as a disciplinary measure for prisoners who violate the rules.
- Currently, solitary cells are located in the prison yard, allowing for limited communication with other inmates.
- As an inmate, you can do various jobs to make your time in jail tolerable. Become a janitor or an electrician. Work hard to reduce your time in jail.
- Play a minigame and deal cigarettes with players or NPCs all over the prison to run a shadow economy.
- Police can use the dashboard or commands to decide if you are going to prison or doing community work.
- All actions are logged into our Prison dashboard.
- And how can you possibly miss the gym? Hurry up!
- The police can order community service instead of jail for those whose sentences were not severe enough.
- More than 400 places are up for cleaning, so hurry up! Oh, and by doing these community works, you can lower the amount of time as well!
- Gather money, which is very important to survive in a place like prison - exchange items for Cigarettes inside prison with dealers/other inmates.
- Use the canteen where you can obtain a free food package every 5 minutes.
- Inmates which are doing Prison jobs are paid in credits which they can use to buy stuff from Paid canteen.
- Our Prison resource includes enhancing chair system, which allows to prisoners to use props which normally are not working in Prison yard.
- Immersive Prison Break (don't work with New York map)
- A police job can use the dashboard or commands (announce when a player has done community work, use logs to check who’s doing community work, or who’s in jail)
- Compatible with targets (ox_target, qb-target)
- Compatible with following Menus (ox_lib - context, esx_context, qb-menu, esx-default-menu-list)
- Compatible with a wide range of inventories (qb-inventory, ox_inventory, qs-inventory, cheeza-inv, esx_inventory, core_inventory, mf-inventory, tgiann-inventory, lj_inventory, codem_inventory, origen_inventory, ps_inventory)
- Compatible with a wide range of maps and intermediate presets (GABZ Prison, Unclejust Prison, Desertos Prison, YBN Prison, Molo's Alcatraz Prison, Prompt's Prison, Rcore_Map, Standalone).
- Compatible with a wide range of clothing resources (skinchanger, qb-clothing, fivem-appearance, illenium-appearance, ak47_qb_clothing, codem-appearance, crm-appearance)
- All supported resources can be found there: link
- An inmate can create his or her own account to conduct transactions within the prison
- Players do not lose any items by getting imprisoned (all items are stored and can be picked up when the jail time ends)
- Fully functional economy inside the prison (skill-based cigarette crafting, face-to-face trading inside the prison, cooperating with NPCS)
- Canteen inside the prison (modify the price of food)
- Adjustable jail time (Player must be online or offline; can be set up.)
- Prisoners can be sent to Solitary (to punish prisoners who violate the rules inside the Prison)
- Patrolling Guards: Enhanced NPC functionality activates alarms when guards see a broken wall or send an inmate to Solitary when being attacked
- Chair system
- Solitary cells can be added anywhere on the map
- Quest dialog system: Added cool dialogue for some interactions with multiple options from which an action can be selected