FiveM Car Stickers / Decals
Add to basket
This resource uses escrow Fivem protection.
Have you ever looked at your car thinking it looks boring? Say no more to that, here comes the ultimate car stickers script! Our script allows you to place stickers on your vehicle in-game, not to mention it's all multiplayer synced!
It comes with 74 unique stickers and an option to add your own beautiful stickers. You can place, edit or remove them using our sophisticated sticker editor which allows you to rotate and scale the sticker, mirror it on the other side of the car and even lock the position so you can have a look from different angles!
Start improving the looks of your car by typing `/stickers` in chat to open the main menu!
Adding custom stickers
All you need is an image of the sticker and OpenIV. Start by creating a .ytd file (texture dictionary) inside the stream folder which is located in the root folder of the script. Once you've got this done, all you need to do is import your stickers into that file and select DXT5 as a textures format. Then just go straight to the config, add them to their corresponding category and you are all set!
- Multiplayer synced
- Stickers can cost money
- Option to add your own stickers
- Rotating, scaling, mirroring and locking position of the sticker in the editor
- Placing and editing of the stickers can be allowed only to players who either own the vehicle or have a specific job
- ESX/QBCore - Stickers can cost money, can be placed only on owned cars, uses framework's native notifications
- Custom - Stickers can cost money, can be placed on cars you allow them to be placed on, uses custom event for notifications
- Standalone - (without framework) Stickers are free and can be placed on all cars, however, they'll be removed once the vehicle gets deleted or the script gets restarted, default GTA notifications are used. Keep in mind, with ESX/QBCore enabled, stickers are saved to database.
Database drivers: MySQL-Async, OxMySQL
Idle - 0.01 to 0.1ms (depends on how many stickers are currently loaded around you)
In editor - 0.1ms to 0.2ms (depends on what features you are currently using)